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Yandere simulator all characters fan art
Yandere simulator all characters fan art







yandere simulator all characters fan art

There, fixed! but, it’s still very pixelated, because of low texel density. Clothing meshes should be separate from body meshes, so that every time we tweak an aspect of the body mesh, we don’t need to update every clothing mesh which features that body part.Īfter some brief testing, it was confirmed that it’s possible and feasible to separate the body+head into two meshes and swap out heads for different characters.Īs part of the process of determining and testing this, the following model was created, along with a set of 14 different head models, some of which would be used for rivals and some of which would be used by students:.A character’s head and body should be two separate meshes, so that we can have a completely different head model for all characters who are significant enough to deserve unique faces.Instead of moving bones to animate characters’ faces, we should use blendshapes.The character models should be adjusted to have more stylized and “adult” body proportions.The following solutions would solve those problems: It is extremely inconvenient to ever make any sort of change to the character models, since any change made to one model must also be made to every other version of that model that is wearing different clothing.Most of the characters have “same face” because they all use the same base model.The current models’ faces are unable to move very much or animate in expressive ways.

yandere simulator all characters fan art

The body proportions of the current models are unappealing and childlike.There are four main reasons to replace Yandere Simulator’s character models: Why replace the character models in the first place? There is a lot to discuss regarding the new character models, so let’s start at the beginning… So, with those factors in mind, the decision was made to extensively modify the current models and vastly improve them, rather than completely replace the current models with new ones that feature a new art style. The game has had an official art style established for years now, and it would be super weird if we abruptly gave the game a completely new art style that is completely different from the pre-established art style of the game’s official artwork.In terms of how much time has to be spent getting the models to work in the game, and how much of the current code has to be changed to support new character models, it would be much more efficient to simply upgrade the currently-existing character models rather than create entirely new character models from scratch.Before you get too attached to any of those models, let me break some very important news: after a lot of deliberation and testing, it was determined that:









Yandere simulator all characters fan art